![]() ![]() "I needed to have a city that produces enough virtual waste water to operate these sewage pipes." These are essential for the NOT gates, of which there are eight in the system. "Because if the turbine is flooded, it won't produce any power," Bali said. Just outside the computer system, he set up a city that can produce enough waste to flood a wind turbine. This happens to 4 bits and because there is a final carry value, the result can be up to 5 bits long."īut the unpleasant-some would say nightmare-scenario for the residents of Bali's Cities: Skylines creation is that the system is powered by poop. "If the result is too big to fit in one digit, it carries forward a 1 to the next place, and so on. "It starts with the rightmost digits and adds them," he said. ![]() ![]() Finally, a NOT gate will output the opposite of what is on its input."īali set up the computer using unlimited money in-game and a custom map that's set up like a grid. "An OR gate will output 1 if either of the inputs are 1. "For example, an AND gate will output 1 if both of the inputs are 1," Bali said. The logic gates are connected by the power lines, one going in and another going out. The 1s and 0s are represented in the power lines in Cities: Skylines, Bali told VICE. A flooded power plant or wind turbine is the "NOT" gate. Using power plants, water towers, and sewage pipes, Bali created the "AND" and "OR" gates needed to complete the calculations.
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